http://www.kickstarter.com/projects/...e-repopulation
https://www.therepopulation.com/
Any thoughts about this game?![]()
http://www.kickstarter.com/projects/...e-repopulation
https://www.therepopulation.com/
Any thoughts about this game?![]()
Hope is the denial of reality
That's always a big problem. They do seem to know how to make a game interesting, but I wonder how well they can work on their present budget.
Hope is the denial of reality
Combat RPG mode or FPS mode sounds interesting but might be crazy hard to balance.
https://www.therepopulation.com/index.php/news
Most recent update.
https://www.youtube.com/watch?v=1eNokCaEeHA
Crafting preview from half a year ago.
Anyone with knowledge of how such games are made have any idea how feasible this project is? It does seem to be over-ambitious, but I'm not an expert on these things. Do keep in mind that the kickstarter was over a year ago. The fact that they're still making a game seems to be a plus.![]()
Hope is the denial of reality
This part I really loved -
"Boss Abilities
Raids are a huge part of MMOs. It’s a big deal the first time you defeat a certain boss. Strategies need to be developed. It’s a rewarding accomplishment. Over time though the strategies become posted on the internet, and the encounters become unchallenging. To help prevent that we’ve gone with a generated special abilities system for our bosses. Rather than having 2 or 3 static abilities on each spawn, our bosses will choose 2 or 3 abilities from a much larger pool. These abilities will change on each spawn. This will force players to react and form their strategies on the fly."
Like Diablo II
this results in either weaker monsters, or people jumping to a different instance to avoid annoying skill modifiers.
"In a field where an overlooked bug could cost millions, you want people who will speak their minds, even if they’re sometimes obnoxious about it."